![]() Hell, even LittleBigPlanet, all made their triumphant entrances to the era. GTA IV, Metal Gear Solid 4, Gears of War 2. The year 2008 was a phenomenal time for video games. So much so that it's bound to overwhelm a few gamers, and maybe even turn a few of them off.Isaac Clarke, the USG Ishimura, Necromorphs and Dead Space return, shinier and scarier than ever. But once that initial roadblock is bested, the system opens up the possibility for a seemingly endless number of combinations. Its lack of intuitiveness is sure to intimidate players at first as it's not exactly laid out in the most logical of presentations. What's new in Dead Space 3 is the elimination of save points (there's only autosaving checkpoints) and a weapon modding and creation mechanic that can be accessed via weapon benches scattered across the world.Īrguably the most notable addition to the game, weapon creation, is a multilayered and tiered system that relies on the gathering of elements and tools found in lockers and supply boxes. Dead Space vets will no doubt recognize a collection of necromorph mainstays in addition to familiar checkpoints, suit kiosks, and weapon benches. Interestingly enough, though, horror doesn't seem to be at the top of the list of priorities in the game. There are a number of jump-out-of-your seat moments of sheer terror, even if a few of them come off a bit like cheap haunted house thrills. ![]() I played Dead Space 3 mostly by myself (and with the lights off) to really absorb the moody atmosphere for all its worth.
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